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Imagine you're an explorer discovering a mysterious cave. You light a small lantern, and suddenly, the entire cave is dimly illuminated. You can't see every detail, but you can now navigate safely and sense the space around you.
This is how works in Three.js.
In the realm of Three.js, is like a universal light source that evenly illuminates every object in your scene. It doesn’t cast shadows or have a specific direction—it’s just there, softly brightening everything. Think of it as the light that fills a room on a cloudy day, where everything is visible but without strong contrasts. Three.js Docs
You can also check the full code in here
Okay so, let’s set up a simple Three.js scene.
The takes two parameters:
const ambientLight = new THREE.AmbientLight(0xffffff, 0.1); // Soft white light
scene.add(ambientLight);
If you render the scene now, you’ll notice that the scene is softly lit, but it looks a bit flat. That’s because:
doesn’t create shadows or highlights—it just evenly lights everything.
Let’s add here to control the intensity of the light and color of the light
The is like the quiet hero of Three.js lighting. It doesn’t demand attention, but it subtly enhances your scene, making everything visible and cohesive. As you continue your journey in Three.js, experiment with combining with other lights to create stunning, realistic scenes.
And remember, every great 3D masterpiece starts with a single light. So, keep experimenting, and soon you’ll be painting with light like a pro!
How did you manage to remove the blur property and reach here?
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