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Welcome back ! Today, we’re going to dive into another classic material: . This material is like the "old reliable" of —it’s been around for a while, but it’s still incredibly useful for creating shiny, reflective surfaces. Best of all, it’s beginner-friendly and easy to use. Let’s get started!
MeshPhongMaterial is a material that simulates shiny, reflective surfaces using a technique called Phong shading . Unlike , which ignores lighting, reacts to lights in your scene, allowing you to create effects like specular highlights (those bright spots you see on shiny objects).
Think of it like this: if is a plain sheet of paper, is a glossy magazine cover. It’s perfect for creating objects like plastic, metal, or anything with a bit of shine.
has several properties that you can tweak to customize its appearance. Here are the most important ones, including the ones you’ve highlighted:
The base color of the material. You can set it using a hexadecimal value (e.g., 0xff0000 for red) or a CSS-style string (e.g., "#ff0000").
const material = new THREE.MeshPhongMaterial({
color: 0xff0000, // Red color
});
This property adds a glow to the material, as if it’s emitting its own light. It’s great for creating effects like neon lights.
const material = new THREE.MeshPhongMaterial({
emissive: 0x00ff00, // Green glow
});
This property controls the color of the specular highlights (the shiny spots). For example, if you want gold-like highlights, you can use a yellowish color.
const material = new THREE.MeshPhongMaterial({
specular: 0xffffff, // White specular highlights
});
This property controls how sharp or diffuse the specular highlights are. A higher value makes the highlights sharper, while a lower value makes them more spread out.
const material = new THREE.MeshPhongMaterial({
shininess: 100, // Sharp specular highlights
});
Controls the transparency of the material. A value of 0 makes the material fully transparent, while a value of 1 makes it fully opaque.
const material = new THREE.MeshPhongMaterial({
opacity: 0.5, // 50% transparent
transparent: true, // Enable transparency
});
This property determines whether the material uses flat shading or smooth shading. Flat shading gives the object a faceted, low-poly look, while smooth shading makes it appear more rounded.
const material = new THREE.MeshPhongMaterial({
flatShading: true, // Use flat shading
});
This property controls how reflective the material is when using an environment map. A value of 1 makes it fully reflective, while 0 makes it non-reflective.
const material = new THREE.MeshPhongMaterial({
reflectivity: 0.9, // Highly reflective
});
This property controls the refraction ratio when using an environment map. It’s useful for simulating materials like glass or water.
const material = new THREE.MeshPhongMaterial({
refractionRatio: 0.98, // Slight refraction
});
Before we dive into , let’s set up a basic scene.
Now, let’s create a . This material has a few key properties that make it special:
Here’s how to create a material with a shiny, gold-like surface:
might seem simple, but it’s incredibly versatile. Whether you’re creating a shiny plastic ball, a glowing neon sign, or a textured metal surface, this material has got you covered.
So keep experimenting, keep learning, and most importantly, keep having fun. You’ve got this! 🚀
How did you manage to remove the blur property and reach here?
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