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You’ve already got and the powerful . Now, it’s time to take your skills to the next level with the crown jewel of materials: . This material is like sophisticated sibling—it does everything can do, plus a little extra magic. Don’t worry, though; we’ll break it down step by step.
is an extension of MeshStandardMaterial. It includes all the features of MeshStandardMaterial—like metalness, roughness, and environment reflections—but adds a few extra tricks to make your 3D objects look even more realistic. The most notable additions are:
In short, is your go-to tool for creating ultra-realistic surfaces, from shiny cars to frosted glass.
Let’s break down the key properties of and how they can be used:
The base color of the material. You can set it using a hexadecimal value (e.g., for red) or a CSS-style string (e.g., ).
const material = new THREE.MeshPhysicalMaterial({
color: 0xff0000, // Red color
});
A value between and that controls how much light passes through the material. This is used for simulating glass or other translucent materials.
const material = new THREE.MeshPhysicalMaterial({
transmission: 0.9, // Highly translucent
});
Controls the transparency of the material. A value of makes the material fully transparent, while a value of makes it fully opaque.
const material = new THREE.MeshPhysicalMaterial({
opacity: 0.5, // 50% transparent
transparent: true, // Enable transparency
});
Determines how metallic the surface appears. A value of makes the surface non-metallic (like plastic), while a value of makes it fully metallic (like polished metal).
const material = new THREE.MeshPhysicalMaterial({
metalness: 0.5, // Semi-metallic surface
});
Controls how rough or smooth the surface appears. A value of makes the surface perfectly smooth (like a mirror), while a value of makes it completely rough (like chalk).
const material = new THREE.MeshPhysicalMaterial({
roughness: 0.5, // Semi-rough surface
});
Controls how light bends when passing through the material. Common values are: for air. for glass.
const material = new THREE.MeshPhysicalMaterial({
ior: 1.5, // Glass-like refraction
});
A value between and that controls how reflective the material is. This is useful for simulating highly reflective surfaces like mirrors.
const material = new THREE.MeshPhysicalMaterial({
reflectivity: 0.9, // Highly reflective
});
A value between and that controls the intensity of the clearcoat layer. A clearcoat simulates a thin, reflective layer on top of the material.
const material = new THREE.MeshPhysicalMaterial({
clearcoat: 1.0, // Fully reflective clearcoat
});
Controls the roughness of the clearcoat layer. A value of makes the clearcoat perfectly smooth, while a value of makes it rough.
const material = new THREE.MeshPhysicalMaterial({
clearcoat: 1.0,
clearcoatRoughness: 0.1, // Smooth clearcoat
});
The thickness of the material in the direction of the normal. This is used to simulate subsurface scattering for materials such as marble.
const material = new THREE.MeshPhysicalMaterial({
thickness: 0.01, // Thin material
});
Controls the intensity of the specular highlights on the material.
const material = new THREE.MeshPhysicalMaterial({
specularIntensity: 0.8, // Strong specular highlights
});
So, things are set up as usual
Now, let’s create a . We’ll start with a simple example and then explore its unique properties. Here’s how to create a material with a shiny, clear-coated surface:
is the ultimate tool for creating ultra-realistic 3D objects. Whether you’re designing a car, a glass vase, or a velvet cushion, this material gives you the flexibility and control to make your objects look as lifelike as possible. It’s a step up from MeshStandardMaterial, but with a little practice, you’ll find it just as intuitive.
As you continue your journey with , remember this: every new material, every new feature you learn, is another tool in your creative toolbox. might seem advanced at first, but you’ve already come so far. You’ve mastered , conquered , and now you’re unlocking the secrets of .
Don’t be afraid to experiment and push the boundaries of what you can create. The more you play with these materials, the more you’ll understand their potential. And who knows? The next stunning 3D scene you create might just inspire someone else to start their own journey.
So keep coding, keep creating, and most importantly, have fun. The world of 3D graphics is vast and full of possibilities, and you’re just getting started. You’ve got this! 🚀
How did you manage to remove the blur property and reach here?
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